7ba26f83ba95a1042c364038e197002f9132a209168f316d739165d57a5fe915

7ba26f83ba95a1042c364038e197002f9132a209168f316d739165d57a5fe915
overall_rating 4.310344827586207 29

Forum thread for jpqm3

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Nice little classic level. Kind of tight, got stuck here and there, but overall very well put together.

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Here is the updated version of this map. It addresses some potential ammo issues at the very end for skill 2 players and a few minor things:

http://www.quaketastic.com/files/single_player/maps/jpqm3v2.zip

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I’ve lately played JPal’s first three levels and they are getting better by each release. Gameplay wise, classic Quake at its best with fun secrets. Looks have that subtle old-school solidness to them. Recommended.

Though as stated in the related Func_ thread by Vorkosigan, picking up the gold key which is tied to ammo spawns crashes the game if you play with QS (0.93.2) - even in the updated version. So I’ve switched to QSS and went on from there without any problems.

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I agree entirely with erc: the first three Jpal maps are all very much of a piece, but each a a little better than the last. This time around, there is more sense of place, and some nice atmosphere especially at the start. The main explore-and-kill portion of the map is very much like the two predecessors, but the climax is much more satisfying. All in all, this is a real step forward.

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