8fc5b9acd9fb2e0f1ad4fe27287420b996adddb3121b2e1f341a49f19cff355c

8fc5b9acd9fb2e0f1ad4fe27287420b996adddb3121b2e1f341a49f19cff355c
overall_rating 4.6875 32

Forum thread for snack2

[User added a rating.]

[User added a rating.]

[User added a rating.]

Feels like real episode. 3 episodes to be correct. Not really consistent, but really fun to play. And some maps are pure genious. My fav is Newhouse/Yoder map since it mixed traps & battles in a very nice way - never met a map like that. But in general all maps are med/hi quality. There’s not a single low q map. VoidForce and Bal maps standout. Fairweather & Markie of course. Radiotoryang is pure genious map, really cool, one of my favs. Grue’s map is absolutely unique and highly polished, reminded me of Silent Hill metro for no reason - and that map is scary at times. Zigi’s map is… tired to write :smiley: All maps are cool. All with no exception. Because in every map there’s something interesting, unique, some neat idea. Recommend Snack Pack to all

[User added a rating.]

[User added a rating.]

[User added a rating.]

[User added a rating.]

[User added a rating.]

s2m2, s3m1, s3m2, & s3m3 are unplayable.
Same bug as Smej2, possibly func_teleport_train being flagged/set as a solid by whatever map compiler is used.
Other maps are playable on QuakeSpasm 093.2
If func_teleport_train is used for particle effects or something in QuakeSpasm Spiked, they don’t work in regular QS on Mac.
Other maps are quite good though.

[User added a rating.]

[User added a rating.]

[User added a rating.]

[User added a rating.]

[User added a rating.]

[User added a rating.]

[User added a rating.]

[User added a rating.]

[User added a rating.]