9e331bbe0d51507b0b043937dc7658f45de2bf97e080fdd2a891426fcf684740

9e331bbe0d51507b0b043937dc7658f45de2bf97e080fdd2a891426fcf684740
overall_rating 3.691176470588236 17

Forum thread for badland2

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Impressive machinery and “story”.

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What a cool level. You infiltrate an enemy base, stuff like bunks and armory are very clearly designated. There’s a tank that drives outside, there’s a missile launch sequence that you need to abort.
Lots of interesting stuff!

Unregistered user “Dymitry” posted:

Very creative and amusing level for 1997, what the base levels that shipped with the game should have been more like.

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great to see some mechanics implemented in the map. Had a cool story to it too.

[User added a rating.]

effort was put into this and it shows!! awesome! ฅ^•ﻌ•^ฅ

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Rough construction (but not bad for mid-97) and quite easy, BUT the author was clearly having fun with some neat ideas – making recognizable things out of brushes, putting together setpieces with timers and triggers, printing messages describing events…

It’s a pleasant little blast-from-the-past thing to roll through. Makes me want to check out his other releases!