Ad_sepulcher and SP maps HD textures and a lot of vanilla stuff

I never released this textures

Here is:

(less 1 Mb)

[quote=qazzaq]I never released this textures
Here is:
https://drive.google.com/file/d/1Sy9Uud9b8llPlP25Njo4Y_mPNkQYYxEm/view?usp=sharing
(less 1 Mb)[/quote]

Thank you very much !!!

https://imgur.com/Ay4HiEn.jpg

I wish You`l see it in white color too :wink:

It works in white, but the dot irritated me a bit :smiley:
I adjusted it for me. Again thank you fot those textures. I searched the whole internet :))))

https://i.imgur.com/AepfUTY.jpg

https://i.imgur.com/fAodcmS.jpg

Honey HD textures v.1.6 update

Changed lights and windows, added few textures appeared in 196 speedmaps.

sm196_yoder

(10 Mb)

Quoffee Quake HD textures v.1.0

e1m3_hcm (The Platform 37) by Mazu

(93 Mb)

Speedbase textures Redux
1.1 update

Added support for

Coppertone Summer Jam start map (ctsj_start)
by Comrade Beep

(3 Mb)

sm210_markie (Cthalha’s Chasm)
by Michael Markie (Markie Music) HD textures

(4 Mb)

Sock Egypet HD textures
1.1 update

Added support for

Dwell (ep1)

D1m6 by Markie Music

(4 Mb)

AD (Arcane Dimensions) v1.80
HD textures october 2020 :wink: update.

Added missing HD textures for Two maps:

  • start map by Sock (Simon OCallaghan)
  • ad_akalakha - Ak-Alakha by Pulsar (Andrey Saenko)

start map by Sock

Ak-Alakha by Pulsar

(31 Mb)

Hi qazzaq.
I used QRP Texturepacks for Quake and both MP1 and MP2 (id1 folder), all texturepacks for AD by Talisa from QuakeOne “Arcane Dimension -HD overhaul-” (quakewiki.net not available to me), most of your packs.
One texture is not correct(ad_chapters, ad_scastle):
https://imgur.com/a/Ca1WoGM
What did I miss?
Thanks.
P.S Sorry for google translation.

You did’nt miss anything. All textures on their responsible places.

https://i.imgur.com/qTmJgRk.jpg
https://i.imgur.com/YVdMhR6.jpg

Thanks qazzaq, this texture seemed wrong.

Hi all,

I played some custom quake maps with doom textures and there was old textures from DHTP pack for doom games. I made for me before time some doom textures in hd and I think fits better with other hd textures for quake than old dhtp textures. If someone want here is link but you must rename how you want for quake maps…

https://drive.google.com/file/d/1YgganBGSH6dbafV34G1XyghQa6oy1WGp/view?usp=sharing

https://imgur.com/d9h9Ocg.png

Quake: Harvester of Chaos (Demo)
by Samuel ‘Kaiser’ Villarreal
(BTW, KEX engine developer)

Skin for Red Monster (for any engine)

https://i.imgur.com/Jk25i0a.jpg

(220 kb)

Yet another dog for any engine :wink:
(low - poly)

I found some weird (as for me) faceless rottmauler from Smej 2.

Once I discover from net reskinned dog with very close to rottmauler skin which have pretty face.
Author that skin someone Cujo from old 1999.

rottmauler from Smej 2

https://i.imgur.com/P9kJf8G.jpg

(80 kb)

As You may know here:

https://quakewiki.org/wiki/External_Lit_And_Vis_Files

or direct here:

http://www.quaketastic.com/files/misc/litvis_packs/

there a lot of lit-vis packs for many old sp campaign.

I discover QSS do not support external .vis files and You still had unvised maps.
QS classic do support them but on some special way:

Especially on maps with waterfalls.

Here some vised by me mappacks. It also contains proper .lits

Travail

http://www.quaketastic.com/files/misc/litvis_packs/travail_vized_with_lits.zip

SOE (above mentioned on quakewiki.org absolutely unaffected on my system)

http://www.quaketastic.com/files/misc/litvis_packs/soe_vized_with_lits.zip

Remove all previously installed .lit and .vis files on this mods if exist.

Ehi qazzaq, how do you vis maps? I’ve tried different programs but only crashes, glitches etc…while your are perfect

I use Lord Havoc’s hmap2:

http://icculus.org/twilight/darkplaces/files/hmap2build20170107beta1.zip

and ericw-tools:

I have vised a lot of mappacks completely (w/o external .vis patches) from this list:

https://quakewiki.org/wiki/External_Lit_And_Vis_Files

and more and i can share it if it needed for someone.