Another game that very well writes itself into the “static lighting” paradigm, is the ‘Far Cry 2’. Have you played? It is a piece of art, but certainly a treat not for everyone; it is actually boring. It is a game that downright excels at being bleak, brown, depressing and realistic nihilistic - ‘Quake’ legacy?
I would like to share some screenshots I made - link https://drive.google.com/drive/folders/1-oRgqNdUlTjoL0eE8Kqf7GblSoFDcX1h?usp=sharing. Mind that I did not play on highest settings, but used very custom setup instead; a footprint of it, included.
Listen also to the soundtrack, it is truly worth it - at least the early tracks: link https://youtu.be/1bGGsGDQeOE.
The music, the menu outlook, in ‘Far Cry 2’, announce: what you will experience in this game, is going to be unique, whether you like it or not.
You know, I have this memory from ‘Far Cry 2’. In the end, when the protagonist climbs the mountain of his suicide , the weather - which in the ‘Far Cry 2’, is dynamic - changed so rapidly, that by the time the destination has been reached, the fog, was already very dense. It looked most climatic. I thought, the event, must be scripted, to engulf the final scene in a mist, representing perhaps all the unanswered questions and doubts remaining. I replayed that scene later, with some temporal shifts and the mist, was not there.
This, is what makes the games such as ‘S.T.A.L.K.E.R.’ and ‘Far Cry 2’, have this special thing to them; a soul. Certain moments in these, are truly unique, highly enhancing the notion of personalized, purposeful experience, the player has. To an extent, to myself, it could even be like a paradoxical way of communicating with something greater, that a game, only represents - even though, it is all random, reasonably speaking.
But y’know, people have stories like such, all over the Internet - that the game, suddenly throws at them something very subtle, strong and personal in meaning, in the context of experience unfolding. That, must be - understandably - the case of human perception and interpretation of observations. Nothing unusual.
EDIT:
‘S.T.A.L.K.E.R.’, also has a great soundtrack - menu theme linked https://youtu.be/1siPgAVOAtU. Both the soundtracks mentioned in this post, very well capture the essences of games they accompany; but they do not work part-time as a soundscape factor, contrary to what ‘NIN’ soundtrack, does for ‘Quake’.