baeb8b5cf512fe6ff7407436cf449603041c7695f33fe7c68bd5be91468cc2b8

baeb8b5cf512fe6ff7407436cf449603041c7695f33fe7c68bd5be91468cc2b8
overall_rating 4.47457627118644 59

For me, this is a huge step up from the author’s previous map. Whereas “The Stars We Lost to Grief” was a fine effort, it felt like it was held back from truly singing due to the cramped nature of its encounters. Not a problem for “Head Reattachment Trauma” and its roomy fights! Despite that, the map itself is surprisingly small, with each encounter being a set piece of sorts — usually engaged byway of an arguably mean-spirited trap. The visuals are absolutely on point, with plenty of neat industrial details and generous lighting. My only real complaint is that there didn’t seem to be a way to go back after reaching the apex of the final elevator — which hinders secret hunting.

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Nice, nice … very nice! You’re getting better I see :slight_smile:
Keep them coming!

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Super nice map. I enjoyed all the mechanical bits that went into this. Everything fit well together and the gameplay was spot on at skill 2.

Thanks for sharing and I can’t wait to see the next level!

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Excellent map, 5 stars. Only crit would be that some of the detail actually goes a bit too far in spots, feeling a bit superfluous.

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I really enjoyed this one. Great traps, gameplay was balanced and the map is a really beaut. :slight_smile:

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