baeb8b5cf512fe6ff7407436cf449603041c7695f33fe7c68bd5be91468cc2b8

baeb8b5cf512fe6ff7407436cf449603041c7695f33fe7c68bd5be91468cc2b8
overall_rating 4.47457627118644 59

Fantastic little map!

The layout, design, and encounters are built that each room is its own little set piece. There’s a great use of traps and moving walls/columns forces you to mix things up a little.

Oh and the detail, so… much… detail! <3

p.s. 2nd secret is a bit of a bastard (in a fun way)

[User added a rating.]

[User added a rating.]

[User added a rating.]

Id play a whole episode with minor plot with this texturing and incredible map design style. U nailed it, Sir!

[User added a rating.]

[User added a rating.]

[User added a rating.]

[User added a rating.]

[User added a rating.]

[User added a rating.]

Super clean map! Excellent work, and nice use of Makkon textures.
At the end I jumped off the platform and didn’t take it up, and so I got soft-locked…
Make sure you take the big platform!

[User added a rating.]

[User added a rating.]

[User added a rating.]

[User added a rating.]

[User added a rating.]

Not much to add to the previous reviews. Creative fights that are tough but fair, I’d say. Special shoutout for how you used spawns, quite fiendish!

Brushwork, texturing and lighting are also excellent. I guess my only slight subjective nitpick would be, that things tended to start looking a bit samey, largely consisting of green metal walls. There are some accent colors here and there, but maybe a little bit more variation would’ve been nice.

Found the secrets only on a secret hunting run. I did turn up brightness to the max for that run. (Hmm, would that be considered cheating…) The secrets were quite tricky, but rewarding for the exploratory types. Good and well-balanced payoffs, too.

All in all, my subjective gut feeling rating would be something like 4.75. Excellent work!

[User added a rating.]

[User added a rating.]