cc8005e4aa7df6b1f1a33c60a1060cf1e0e4314f5710dbbe6f21d72dcbd6b174

cc8005e4aa7df6b1f1a33c60a1060cf1e0e4314f5710dbbe6f21d72dcbd6b174
overall_rating 4.530129335684891 84

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Hard to believe this was released all the way back in 2005. As of late 2013, with such strong contenders as something_wicked and honey, this is still the most beautiful Quake map I have played.

The gameplay is likewise superb, with impeccable pacing and just the right degree of mounting difficulty. I am not usually a fan of maps that go overboard with monster count (though I understand their appeal to others), but here it is implemented so smoothly that it just adds to the monumental sense of scale.

As other users have said, this is truly a masterpiece.

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Just shockingly brilliant from start to end. Words fail me.

The only sadness is that it seems Kinn only ever made two Quake maps: this, and the also superb kinn_bastion.

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One of the best Q1SP levels, I can only agree with what’s already been said. Even better than Bastion, which I also liked immensely. Too bad the author disappeared. :frowning:

ossM.

i burnt my own ‘Quake 2 Go’ disc for when i travel. this, of course, is on it.

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Got me very lost a couple of times, but stunningly good.

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Totally lives up to its reputation—I only wish it was a little bit more labyrinthine and nonlinear. :slight_smile:

Aside from the architecture I really like how varied the gameplay is. Also, I’m not usually a fan of horde battles in Quake but the two-stage final fight of this map was excellent. A lot of it had to do with a big, relatively complex spaces the player is allowed to maneuver in. They provide a lot more room for tactical engagement than the boring arena-type spaces a lot of mappers use for such fights.