cc8005e4aa7df6b1f1a33c60a1060cf1e0e4314f5710dbbe6f21d72dcbd6b174

cc8005e4aa7df6b1f1a33c60a1060cf1e0e4314f5710dbbe6f21d72dcbd6b174
overall_rating 4.535657225853304 85

The monster variety, placement, and use of custom monsters were top-notch.

“A lot of it had to do with a big, relatively complex spaces the player is allowed to maneuver in. They provide a lot more room for tactical engagement than the boring arena-type spaces a lot of mappers use for such fights.”

Agreed. Well said, Lane Powell.

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The two final battles were REALLY intense. Love the architecture AND the use of custom monsters.

Replayed this. It doesn’t disappoint. The truly great maps (and this one is in my all-time top two) don’t just give you awesome combats, but also a sense of a real place. My word, but the Marcher Fortress feels real, and solid, and inhabited.

I finished with 371/372 kills (on hard). Rats, I just couldn’t find that last monster. Then again, I only found 2/4 secrets, so maybe the missing monster is inside one of the secrets that I missed?

Oh well. Another time!

What’s your other top 2, Mike?

It’s Telefragged, one of the three maps that make up the Rubicon Rumble Pack. See https://www.quaddicted.com/reviews/rrp.html

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Unregistered user “BASE” posted:

I remember this when it came out. Awesome map. Great to see it’s still made available. Also, the exe’s he included allowed me to play the official mission paks back then. At the time, I was mainly an online Mega Team Fortress player (Shout out to Zap, Biscuit, and Amnesia servers :P) using Zquake 0.13 and the Fuhquake QW clients of the time which wouldn’t handle the mission paks with the spprogs.dat file going around.

Looks like now, Quakespasm and Darkplaces handle pretty much all single player needs these days and easily make this map look even better than when I first played it! I stick with qspaz since it runs no higher than 50 C on my machine whereas dp is running up to 80 C.

Use cl_maxfps 72 in Darkplaces to prevent it from killing your hardware. By default it tries to render as many frames as possible which is stupid.

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There is nothing more satisfying than gibing a stairway of knights regurgitated from a tight choke point.

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