Forum thread for dwroae_m3a
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dw, i really loved playing this map. i thought the ammo balance was pretty perfect. i ran out once in the room with the 3 teleporters, and had to go back and find some secrets, but that was my fault.
the level was a little mazey, but i never felt lost and didnt mind the back tracking since this was the nicest looking quake military base i have played through in a long time, if ever. i really appreciated that the whole thing wasnt just tan color. i hope other authors will be inspired to make more texturally diverse bases.
i also hope you will have the time to complete some more maps in the series, bc this was a blast for me to play. hopefully tomorrow i will get to dive into part 2.
personally i think this was damn near perfect. 5/5
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I did enjoy this, but found myself spending rather too much time hitting buttons, then wandering around trying to figure out what had changed. I didn’t find many of the secrets – just 7 of 18 – but the ones I found were mostly pretty satisfying. But it was frustrating to have found the Gold Key and then to have nothing to use it on. Evidently I missed a lot of important stuff, because when I reached the (slightly anticlimactic) ending, I had only 194 of the 220 available kills (on Hard). It would be great to see a secrets guide some time.
Anyway, I am looking forward to part 2.
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This really is a fine-looking base map, with lots of detail brushwork and a great mix of stock and custom textures. There are lots of neat touches like machinery with glowing animated electric pulses, breakable screens, and computer terminals all over the place. The way the base is progressively “invaded” by the hellish presence as the player progresses reminds me of Doom maps where Hell spills over into the Martian techbase. It also gives the map a meaningful sense of progression.
Unfortunately the map ended up being a bit mazey after a few buttons were pushed. You pretty much have to remember exactly where a few locked doors are so that when you push the button to open them you don’t get lost; only one of them is the way forward and the rest are just goodies, which is confusing.
Gameplay was tough and never boring, with tight ammo on skill 2.
4/5 due to my niggle about the doors, and since the follow-up is even better.
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Too mazy and too big for me. I prefer smaller maps, even if it is enjoyable on some parts.
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Great, great stuff!!!
Sprawling, dangerous, breakable and chock full of fun secrets.
Just the way I like them!
Spent 90 minutes on 1st run and still have some 4/5 secrets to find.
A decise departure from stock base maps, a good thing. Awesome!