Forum thread for ad_dwoffice
Unregistered user “WiggloNiggalo” posted:
This map is amazing! Although some “secrets” weren’t really secrets and vice versa. You should make more modern style maps like these.
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@WiggloNiggalo
Glad you enjoyed it, and thanks for the kind words! In the future I’ll be messing with a couple of different styles, but I have another modern one in mind…
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Unregistered user “etb” posted:
A great map, large level, with lots of enemies and good fights. It is also nice to see an uncommon style. It kinda remembers me Duke Nukem in a good way.
I just felt a bit of ending fatigue at the last fight. But I see it is intentional.
Seriously, this doesn’t work with Quakespasm?
What special features of Quakespasm-Spike does it rely on?
Unregistered user “@Mike” posted:
It does work with Quakespasm!
Spike fork only makes the fire in the kitchen look more realistic.
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Very nice. Enjoy and was challenged by the final showdown. Simple room, but made for a good experience. Had to save and play that final bit a few times to get it. Enjoyed the secrets! Well done.
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Fun to play, but looks strikingly crude in many places – like one of those 1997-era realism maps. Doesn’t feel like Arcane Dimensions at all (though I did enjoy the fishing ogre. I let him live, which was why I came up one short in kill-count.)
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Unregistered user “Dancing Zombie” posted:
I don’t know… right from the beginning a Shambler, two Vores, and multiple grunts all attacking at once. Nearly impossible to survive, was dead before I reached the Quad much less going for the health. Then the bars to the only way to go, left of the gold key gate slammed down as I approached. So, noclipped through them and it continued to go down hill from there. Buttons and doors that don’t work, weird areas in the kitchen getting stuck on nothing, Noclipped to get through and even when I got the gold key the final gate in the main hall was impassable. Except for the ambush beginning, monster count was very low, never saw the fishing ogre. Zero star map.