da3f79951fc4333645d11ddef82820b1aa1eefaecb4b9a42952cf19e05f9b9dd

da3f79951fc4333645d11ddef82820b1aa1eefaecb4b9a42952cf19e05f9b9dd
overall_rating 4.606286748077792 67

Unregistered user “Maraakate” posted:

@sarcofagy: qdos port now has 3dfx rendering support. But you may need like a P3 550 to get some fun out of it. I haven’t tried it on my P3 800mhz, but I was barely (and I mean barely) able to play Telefragged with my qdosfx port. Talking like 10-20fps on average, but it was playable with its slow pacing.

http://dk.toastednet.org/QDOS

It’s a safe bet that some maps will work OK on the low-end hardware and other will not. Just try it and see.

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Unregistered user “Qmaster” posted:

Tronyn - Will you revise your map some when you do your ‘all Map Jam levels’ release pack hopefully towards the end of the year? I agree with Mike Taylor that it needs some more gameplay, otherwise it is absolutely breathtaking. I also hope there’s maybe a v1.1 of the pack at some point correcting any bugs and maybe allowing some authors (mainly the ones whose maps seem a bit unfinished in gameplay, probably due to time constraint) to revise their maps. Either that, or they do separate releases as well.

Unregistered user “Tronyn” posted:

Yes, there will definitely be significant gameplay updates, based on what you guys have said on here and the other feedback on func_msgboard.

We got published

Tronyn, if you’re reading this, I just want to say that I hope your zer-themed map retains the zer weapons. I just played that map and I can’t imagine doing it without zer weapons. The riot shotgun is the best modded weapon in all of Quake as far as I’m concerned. And maybe put them in the other maps as well? :slight_smile:

I’ll probably wait until the Vis’d version of your jam5 map to come out to play it, though.

Map Jam 6 videos on youtube

This playlist will be updated as I finish videos for each level. It could take a while :stuck_out_tongue:

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I replayed Tronyn’s gigantic map, and this time got 401 of the 402 kills. (Lots of the previously missing ones were scrags that warped in when I picked up a secret quad.)

But where is the last monster?! Grrr!

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The secret theme for jam 6 was actually to create a level with a single hidden enemy :wink:

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Quite simply a breathtaking collection of maps…

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