da3f79951fc4333645d11ddef82820b1aa1eefaecb4b9a42952cf19e05f9b9dd

da3f79951fc4333645d11ddef82820b1aa1eefaecb4b9a42952cf19e05f9b9dd
overall_rating 4.606286748077792 67

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My favourite func_map jam, a lot of maps, all of them are of very good quality, they’re of different sizes and difficulty and there is not a single map out of place: all have their strenghts. I like especially the variety of the maps: from the Rubicon style map by Scampie to the Doom style map from Necros til the huge terracotta style map from Ericw and Tronyn but all with tons of lava and lots of fun. 5 stars, all deserved :wink:

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Unregistered user “Atzuras” posted:

Good pack with a wide variety of styles within the theme, from the Rubicon style base to the more tenebrous runic dangeons.

My personal winners are From Ashes, a clever death park with astonishing playing and surprises, and Daz’s Magmapolis, for adherence to the proposed theme and getting a nice lava dungeon. Visually is not perfect but it is the kind of game I expected from a Fire and Brimstone.

My second choice is Ionous’ Cruciatus, a great design and a clever construction only a bit diminished by that sudden ending.

Illusions Outnumbered by Tronyn and Eric is an epic level that could deserve an standing ovation but you know… maybe too big, slow, extremely difficult and unbalanced for my taste. In this league of huge levels I aready have my personal favourites.

Scampie’s 10000 Days in Fire is an interesting one, subverting the main theme to go on a Rubicon mission with some underground stages. Great playing, effects and surprises.

Unregistered user “Repus” posted:

Played seven levels from this mappack.

Very nice visuals. Very boring gameplay. I’m not going to provided detailed description, why it’s boring, but for me it was boring, especially levels with 16-20 monsters and huge wide open areas.

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Ionous’ and WarrenM’s maps were my favourites
Very enjoyable pack aesthetically and gameplay whise

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For some reason, the start map does not remember which maps I’ve completed. Is this the expected behaviour?

Yes.

Most of these maps are beautiful, but for some reason they did not keep me enthusiastic about playing. Many of them are short, with few enemies, and I guess these are their authors’ first efforts so no need to bring them down, but I’d rather play their other maps.

As I expected, EricW & Tronyn’s map is a must play, although I did find it confusing at times. Just like in Something Wicked This Way Comes, highlighted arrows seem to be there to help, but that was not enough. That said, I’m probably to blame for using shortcuts I was perhaps not supposed to find, so I’m not sure I did things in the right order. And oddly enough, I wasn’t able to grab the silver key the first time I ran into it. I had to retrieve the second gold key first (which by the way does not seem so useful).

Magmapolis by Daz is a close second, although I found some problems here and there (falling through the ground in a few places). For the rest, a few other maps by well-known mappers had original ideas and were enjoyable, but I don’t really feel like playing the pack again. Matter of taste I guess.

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