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Adib’s map is a neat idea but it does a pretty poor job of communicating its central mechanic. And once you know what that mechanic is, you’ve already solved any situation the map will put you in.
Daz’s map is fantastic. 5/5
EricW/Tronyn’s map is huge, so huge that Quakespasm won’t run it without a special command line. But does being huge really help it out? Long sight lines do not do Quake’s monsters any favors. They’ll fail to activate from far away even if they have a clear sight of you, and even if they did it’s not like Ogres or Death Knights are particularly threatening. A lot of factors make this a really, really easy map. But for some reason the authors seemed convinced that it was an incredibly tough map; there are mega health and armor pickups all over the place. Like, before AND after any remotely challenging section. I was rarely below 200hp in the second half of the map. You’re flooded with rocket ammo (using rockets is a no brainer when you’re 50+ feet away from the splash damage) and not many tough monsters show up. By the end I was throwing rockets away on rottweilers because “why not”. It is a gorgeous map, and it’s certainly fun in a cathartic “Painkiller on Easy Mode” kind of way (lots of groups of weak enemies, near limitless rocket ammo, etc). It’s also great if you like exploration. But it’ll run poorly for a lot of people and the end result is a less tight experience.
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Some of the other maps are pretty good (scampie’s is great), but a lot of them go for being pretty rather than being good levels to play. A lot of really really short ones where the gameplay flow isn’t well considered. I have no doubt that making these detailed caverns is really time consuming, but I’d rather that time be spent making substantial, fun maps that are ugly than making sure the rocks in the background look nice.
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Just finished Ericw&Tronyn’s map, and it’s outstanding. Yeah, the ammo and powerups are a bit liberal, even on Hard, but it’s JUST. SO. GORGEOUS. I enjoyed every moment playing it.
BTW: After getting the gold key (the first one I think, at the top of the tower you have to ride a “cable car” up to), I actually found I could bypass that door by jumping off the tower onto the mountainside and running/climbing around the outside. I bypassed a bunch of monsters that way, but then I went back and killed them all anyway. I just like finding unintended bypasses…
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Is there a vised version of EricW and Tronyn’s map available yet?
I played and loved all the other maps. Great visuals throughout, polished gameplay and a cool theme I had not seen before.
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I though EricW & Tronyn’s map was vised, since it runs smoothly on my laptop which by no means a beast.
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I don’t think it is. It runs choppily on my laptop, unlike the other maps. I had to increase heapsize a lot, and even then it is not quite smooth.
Almost all Tronyn’s maps required a modern pc hardware. On my old laptop with core i5 560m\ram 8Gigs\ integrated intel hd\win 7x64 they unplayable all. Just like Shib\Shib2.