dd6e0601e0d306aaf93a374a5acebdc199d1bb5c49d44aa9662d5a3b826ab239

dd6e0601e0d306aaf93a374a5acebdc199d1bb5c49d44aa9662d5a3b826ab239
overall_rating 3.428571428571428 14

Forum thread for ter_shibboleth_part_2_rev2

Would it be feasible to vis these maps at all? Like, I don’t care how big would the resulting files be, as long as they run better than unvised.

If I load shib6 from the console, it loads fine, but if I load it from the command line, I can’t see the ground.

Unregistered user “KenChennar” posted:

I do apologize dwere but it is not feasible. Many efforts were tried but it simply cannot be done. Firstly, vis refuses to even touch these maps, it always returns in an error. Now even if vis is able to work, the amount of time to process these maps would be staggering. We’re talking like, years at least because the program was never meant to do huge maps like these. Further still even if the maps are full vissed, their huge open nature would make very little to no impact on frame rate. And not just that, but there would be visual bugs everywhere like invisible walls and very long stretched out planes.

EricW has done all he could to try and make some attempt to vis these maps but sadly no luck. Vis as it currently is, just isn’t equipped to handle these maps.

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Oh well. I guess I’ll have to wait a few years.

That picture looks like Oolacile. Very cool.

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On the first map (shib6) I’ve cleared out the lower and higher villages, and found two areas that are blocked by gates — one needing the gold key and the other needing the silver. I have neither. (I had a silver key earlier, but used it to open the gate that got me from the mountain area at the start into the village area.)

Can anyone give me hints where the keys are?

Also: I stopped trying to get into the houses when the first half dozen were all unopenable. Am I right to ignore all the house doors now, or are some of them real?

OK, I found both keys. It wasn’t hard, they weren’t really hidden. I suppose I was just being particularly stupid before. (The silver key is out in the open in the middle of the village nearest the silver-key gate; the gold key is on the other side of the chasm to the right of the gold-key gate, and you can just walk around.)

I found the secret sanguinoch on the second level. What is the point of picking this up? All it seems to do is drain my health.

Unregistered user “KenChennar” posted:

Bring it to living enemies or gibs, it will attack and absorb their health and give it to you where it can go beyond 100 without slowly being drained. Think of it as a lesser version of a megahealth, but you have to work to make it really effective.

Ah, that makes sense — it’ll work well for players who like to get right into the middle of a melee, but it’s done nothing for me who prefer to snipe when I can.

Unregistered user “Confused” posted:

I’m getting a Bad surface extents crash to desktop when I try to load shib6 & shib8. The other maps are fine though.

Unregistered user “Confused” posted:

Ignore my previous post, I just needed to update Quakespasm. Derp.

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OK, I give up — where should I be looking for the Silver Sword in the Colosseum map?

Ah, I found it!

Unregistered user “KayX291” posted:

The mod shuts down out with this following message in console when i end shib6:
QUAKE ERROR: Hunk_Alloc: failed on 14090432 bytes

Same thing happens when using “map shib7”, i am currently using Quakespasm 0.93.2 which is the recent version

Unregistered user “KenChennar” posted:

KayX291, you will need to increase the -heapsize to 1048576. (one gigabyte) If that isn’t enough, keep going higher until it eventually loads.