df2dee29f37b0da7c55d29951a7d14c03cbc364a0f6f6c84d189bacf8a907f1f

df2dee29f37b0da7c55d29951a7d14c03cbc364a0f6f6c84d189bacf8a907f1f
overall_rating 4.35 40

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Warning: potential spoilers to follow.

An excellent map for the most part. Very innovative and really pushes the boundaries of what can be done with a Quake map.

Which makes it all the sadder that the boss fight was such a let-down. Although the mechanics of the original Chton fight have been replaced by tubes of water, it is essentially the exact same scene as in the original episode one finale – predictable and a chore (run, dodge fireballs, push buttons, rinse and repeat).

Still, highly recommended as one of the best non-standard Quake maps out there.

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I want to see more maps with this level of creativity.

Does the yellow armor secret require two rocket jumps or am I missing something?

You can jump down from the pentagram secret

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Ah, ok. To be honest I used rocket jumping a lot on this map. I’m not sure which of those jumps (if any) were “normal” progression and which were sequence breaking haha

Unregistered user “Jonan” posted:

Great map. Perhaps a follow up with rotating rooms? Hipnotic triggers.

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Very hard to rate this one. It has some absolutely stellar sections, especially the ringworld beyond the silver-key door and all the 90-degree tilted sections around it with their deliciously nutty jumping puzzles. But in the end I simply gave up on the map because I just could not find the fifth pillar. I’ve been all over the map three or four times now looking for newly opened sections, and I’m coming up empty. This may just be my own idiocy (in support of that hypothesis, I offer the observation that even though I have reached 218 of the 240 kills – 91% – I have only one of the 20 secrets). But whatever the reason, it’s map The Anomaly 2: Water ultimately a frustrating experience.

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