df2dee29f37b0da7c55d29951a7d14c03cbc364a0f6f6c84d189bacf8a907f1f

df2dee29f37b0da7c55d29951a7d14c03cbc364a0f6f6c84d189bacf8a907f1f
overall_rating 4.35 40

After reading all of the comments and played the map myself I say this: At the start, it was a delight. But the interconnected paths are a little bit hard to decypher. Plus, I laughed at the “it’s not a secret” secret at the beggining and thought: “Well, the author is showing that these demon’s walls aren’t secrets”. But afterwards I found a red armor secret behind one of those.

I don’t know if it was a bug or a warning about the trap, but finding 8 secrets in one secret room seems odd.

At the end, ammo became very rare. Before the boss fight (which I find this very annoying, would prefer an arena), I had only rockets to fight the demon knights and scrags.

Interesting jumping puzzles at the end, but the scarce ammo made it very frustating, because you had tight jumps in tight spaces with only rockets to shoot.

And didn’t like the backtracking because of the golden key appearing twice.

Overall: an ambitious map. Maybe some fine tunning would made me score this a 6/5 (it has potential to be beyond excelent) but I leave a 4/5.

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This is a top quality map. It’ll screw with your mind.
The end-boss fight really caught me by surprise. Yes, I knew by the layout of the room that the boss will come outa there. But you put a really nice twist to it.

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Crazy map, makes NO sense, LOTS of fun!

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Unregistered user “Zombeaver” posted:

Really cool map!

I just wanted to add a quick note here that if you’re using FTEQW you’ll need to add an autoexec.cfg to the folder (or just type it into the console) with sv_nqplayerphysics 1 (to enable NetQuake physics). It uses QuakeWorld physics by default, and the “wall walking” elements don’t work correctly with it - works just fine with NetQuake physics enabled though.

[User added a rating.]

Really nice map, with some twisty but logical exploration puzzles and polished, surreal looks. I used noclip to find the last pillar because I was too lazy to backtrack, but it wasn’t hard to find at all. I just had failed to do what the map obviously wanted from me the first time I visited the place.

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