Dwell - Episode 1 Released!

[quote=fairweather]

It’s a secret :slight_smile: Just a very special one![/quote]

Argh, that super secret drives me insane. Must have spent 30 minutes just to figure it out – without luck. On a more positive note, I found the two normal secrets that I had missed when trying to access the RL.

Beaten. Almost (End battle on skill 3 is ridiculous). Thanks for the heads up, Fairweather.

Seems to be the secret on d1m5 will be discovered thru falling in right place (rather in the center of red cross), but where trigger to activare it? I still do not figure it out.

I don’t want to have to spoil it, but let’s just say in that room, you’ll have to do some teleportation acrobatics after hitting a button you’ve certainly hit before. There is a .map source included if you cannot find it, but it should be quite easy with the hint.

Searching for tricks in sources is rather disgausting, something like cheating. But thanks for a hint - all I needed just listen more accurate :wink:
I get it! Really, this button is wery special trick, newer seen that any before.

Hey y’all, what will probably be the (hopefully) final patch for Episode 1 is here! This fixes all bugs that have been reported to us.
The fix for lerping monsters in QSS is in the newest dev build of the engine, which you can find https://fte.triptohell.info/moodles/qss/quakespasm_spiked_win64_dev.zip.
https://frwthr.me/dwellv1p2.zip

In this build, we’re also pushing a prepackaged version of the mod, including the latest version of Quakespasm Spiked and the mod, just add Id1 and hit that batch file!
https://frwthr.me/dwellv1p2_prepak.zip

Start

  • Fixed minor texture issues.
  • Improved Nightmare door sequence.
  • Nothing else :slight_smile:

D1M4

  • Fixed entrance message not triggering.
  • Fixed a major crash on Debian-based Linux systems.
  • Modified out-of-water trap encounter.
  • Fixed a minor softlock.
  • Small texture alignment fixes.
  • Fixed the exit sound not playing upon approach.
  • Most Ogre perches are now accessible.

D1M5

  • Fixed some texture issues.
  • Fixed a softlock that occurs if you grenade jump to get a key early.
  • Added a “Reward” for doing so.
  • Modified Rocket Launcher Secret to no longer be unmarked.

D1M6

  • Improved Clipping.
  • SNG Shamblers koolaid instantly.

D1M8

  • Added a little helping hand to Wave 4.

D1M9

  • Fixed a softlock in a secret area.
  • Improved Boss Fight.

[quote=qazzaq]Searching for tricks in sources is rather disgausting, something like cheating. But thanks for a hint - all I needed just listen more accurate :wink:
I get it! Really, this button is wery special trick, newer seen that any before.[/quote]
There’s a secret much like it in Underdark Overbright’s UDOB3, to get a gold key you must hit a button and return to the start to take a teleporter up. I am almost certain that’s where Henry got the idea from, it’s a good bit of inspiration.

I dont know if its a bug or not, but i only had to kill 160 out of 256 on Vestigial by JCR to complete the level on nightmare,I didnt find all the secrets, but surely theres not another 90 somewhere in secrets,Played it 5 times always same out come

sorry 160/252 killed to finsh level

Not a bug. The map is very open and all kills are available.

for a player to try 5 times and still not get all the kills… seems like its a problem with the map. would love to hear from 10 or so people NOT involved with the creation of this pack who’ve played that level and got all the kills…

We’ve had at least 4 people send us proof of 100% from Normal up to Nightmare. This one’s on you mate.

I Just thought it was strange, thats why i text, i just thought ahhh maybe they all in the secrets i didnt find.In all other levels i didnt get all kills, maybe 4 to 10 not killed, but again thats because i didnt find all secrets

Then maybe the route i keep taking, are missing trigger points.Because i know in the game, some trigger points, make the enemy fall out near you from everywhere, like its rainning cats & dogs.Its the only thing i can think of, im missing trigger points, to the way i play

Text not needed.
https://i.imgur.com/3DV1WnI.jpg

Hi I’ve downloaded the Dwell prepackaged version and try to play the mod and I’m getting an Unknown command “startmap_sp” error which is preventing me from starting a new game. I have a copy of my ID1 in the same directory as dwellv1p2 and I started up using the batch file so is there something I’m missing?

Hey Philnemba, are you using a 32bit operating system? We’ve had some issues in that regard.

No my PC is a 64-bit operating system.

Found a couple of minor bugs in d1m1.
You can get stuck on / hurt by both elevator buttons:
https://files.catbox.moe/kv7o7a.mp4
https://files.catbox.moe/hq6x7p.mp4
And you can pick up the weapon in the Aphex Twin room through the glass without pressing a button.
https://files.catbox.moe/j2xxux.mp4
Played up to secret level and really enjoyed the episode so far, thanks for the work, can’t wait for future episodes.

Thanks for all the feedback, Bek. Glad you’re enjoying yourself! These will all be fixed come the dawn of Episode 2.