Dwell - Episode 1 Released!

Hello, it’s me again. Finished the secret level yesterday and what an absolute unit of a level it was. Though not sure if it’s a case of me being blind, but on a repeated entry to a secret area its doors closed behind me and I wasn’t able to find a way to open them.
https://files.catbox.moe/ikhe9b.mp4
Also, there’s a water plane texture missing near the main area.
https://files.catbox.moe/a0fs87.mp4
Sorry if this is not the right place to report those issues or if those are already known, don’t have any Discords and usually don’t even bother with reporting stuff, but for some reason felt compelled to with this project.
Also I jumped enough times and was promised that Mazu will be forced to recompile his map, so I’m waiting for that

Stunning work. Most fun I’ve had in Quake since the best Arcane Dimensions maps.

Difficulty in general forced me (I’m not pro player) to really lean into techniques like telefragging and speedrunning past fights - which was great.

The atmospheric beat on the first level where the long elevator tracks down to the lovecraftian bridge was chef kiss.

Can’t wait for episode 2.

I don’t want to have to spoil it, but let’s just say in that room, you’ll have to do some teleportation acrobatics after hitting a button you’ve certainly hit before. There is a .map source included if you cannot find it, but it should be quite easy with the hint.[/quote]
Heellllllpppp I still don’t get it!
I fall into the hole with 4 blood streams running in to it, then I’m teleported next to it with reduced health, but I’m not moving at all so I don’t see where acrobatics comes in to it. Do I shoot something while I’m falling?

I don’t want to have to spoil it, but let’s just say in that room, you’ll have to do some teleportation acrobatics after hitting a button you’ve certainly hit before. There is a .map source included if you cannot find it, but it should be quite easy with the hint.[/quote]
Heellllllpppp I still don’t get it!
I fall into the hole with 4 blood streams running in to it, then I’m teleported next to it with reduced health, but I’m not moving at all so I don’t see where acrobatics comes in to it. Do I shoot something while I’m falling?[/quote]
There’s another element to the secret. That hint alone won’t help you. Look around in the area.

Thanks Kirtisinha, will check it out.

Edit: Previous spam post removed.

Awesome episode so far. Is there anyway to save co-op game progress though?

Thanks dude! Currently there’s no way to save in Multiplayer/Co-op games of Quake. However, all levels are balanced to be playable from a fresh start, so you shouldn’t have a problem if you simply warp to the level you’re up to.

Thanks dude! Currently there’s no way to save in Multiplayer/Co-op games of Quake. However, all levels are balanced to be playable from a fresh start, so you shouldn’t have a problem if you simply warp to the level you’re up to.[/quote]

Ok gotcha. We thought that might be the case since we found the weapons are already had in a few different maps.

We had a blast playing the episode so far and are really looking forward to the next one. Thanks

This episode is amazing, great Job!

fairweather: I suppose tons of people have already asked you this, but do you have any idea when the next episode will be released? Also, how many of them are you planning?

Most importantly: thanks a lot to you and the whole team for this episode, of course!

[quote=Gioyo3aa]fairweather: I suppose tons of people have already asked you this, but do you have any idea when the next episode will be released? Also, how many of them are you planning?

Most importantly: thanks a lot to you and the whole team for this episode, of course![/quote]

We’re measuring around mid this year at the latest currently. Most likely sooner than that, but there’s been a lot of life happening recently! Thanks for the compliments :slight_smile:

That’s great news to look forward to, thanks!

me too is patiently awaiting for Ep 2 to drop :stuck_out_tongue:

THANK YOU it was great. Flawless. Some environments were simply jaw dropping. Length of maps, pacing - everything was engaging at least for me personally. What I did like the most is that I can not choose an individual best map - they all go perfectly together as a coherent full thru&thru experience. THANKS you made my couple-evenings

Hej. Great mod!
I get an error stopping my progress in D1M4 after I press a certain button. If I changelevel forward everything else is fine.
I run Quakespasm 0.93.2 on MacOS.
The error is:
Host_error: SOLID_BSP with a non bsp model (misc_explobox at -912.000000 1864.000000 -160.000000)

Its button just after you run past the pillar with the golden key on top. I have a screenshot of it is it helps.
I there anything I can do to fix it?

Best regards
Ian

[quote=Ian]Hej. Great mod!
I get an error stopping my progress in D1M4 after I press a certain button. If I changelevel forward everything else is fine.
I run Quakespasm 0.93.2 on MacOS.
The error is:
Host_error: SOLID_BSP with a non bsp model (misc_explobox at -912.000000 1864.000000 -160.000000)

Its button just after you run past the pillar with the golden key on top. I have a screenshot of it is it helps.
I there anything I can do to fix it?

Best regards
Ian[/quote]

Are you using any other mods? Such as mod that replaces the Explosive Box models? For example I had the same error message using “Authentic Model Improvements” version r22. Upgrading to later release r26 or 27 of the mod resolved the error message for me. The issue was related to the b_explob.bsp model replacement contained in the mod, the newer versions use an updated model.

[quote=BFIIKilla]

Are you using any other mods? Such as mod that replaces the Explosive Box models? For example I had the same error message using “Authentic Model Improvements” version r22. Upgrading to later release r26 or 27 of the mod resolved the error message for me. The issue was related to the b_explob.bsp model replacement contained in the mod, the newer versions use an updated model.[/quote]

Not that I know of, I mean at the same time. I just downloaded Dwell, unpacked it and put the directory in the QUAKE/ dir and launched the game with -game dwell using quakespasm.
Could quakespasm be the issue?

I have never tampered with the internal workings of my game-installation, just added add-ons like described above.

[quote=Ian]Hej. Great mod!
I get an error stopping my progress in D1M4 after I press a certain button. If I changelevel forward everything else is fine.
I run Quakespasm 0.93.2 on MacOS.
The error is:
Host_error: SOLID_BSP with a non bsp model (misc_explobox at -912.000000 1864.000000 -160.000000)

Its button just after you run past the pillar with the golden key on top. I have a screenshot of it is it helps.
I there anything I can do to fix it?

Best regards
Ian[/quote]

Try these models of explosive boxes. They work in the “Copper” modification (at least for me):
https://drive.google.com/file/d/1lxFRx7LNShzjqPk3huHKRb4-wZkXZ9_r/view?usp=sharing

I loved Episode 2 and the additions to Episode 1. My only real criticism would be D2M8

It was nauseating to play. it was just too big and time-consuming to get through. The traps and a platforming bit I could especially do without.

“Practice, practice, practice…”, my boy.