e2448380850a83e95aea1b248997bd0c4870bf50cb180ff73a88ba2ce5167343

e2448380850a83e95aea1b248997bd0c4870bf50cb180ff73a88ba2ce5167343
overall_rating 4.557528671846097 53

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I really enjoyed this, except for the last fight. I suppose I had it coming playing it on Nightmare but the fight with the Bishop and no ammo was way too much. I was glad I had finally found a way to kill it but nothing was triggered afterwards so I was stuck on the ground floor of the room with four angry ogres and no way out.

I nocliped and switched to god mode to see what was coming next and apparently things were even worse, so I don’t think I’ll finish this. Too bad, the rest of the pack was great.

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Maps have an okay layout, but the monsters aren’t great. The author has no restraint. Fiends, fiends, fiends right out of the gate. Monsters will spawn literally on top of you or right next to/behind you, so close that you have no chance at all to get away before they’ve done serious damage (or boxed you in entirely, getting you killed).

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Three reasons why I liked this:

(1) The spaces are large but not empty. A nice change from the tight corridor shooting I normally associate with and expect from Quake.

(2) The battles are tough as nails, generally due to the number of monsters. Playing this on Hard without quicksaving will be a tense experience, but not impossible.

(3) The boss battles! If only the original Quake had done it this way (i.e. the right way).

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