fbcd19b85e2c1942f326c58b7c2496c88cce174a7643a430ae20b6746b5b78e6

fbcd19b85e2c1942f326c58b7c2496c88cce174a7643a430ae20b6746b5b78e6
overall_rating 4.528571428571428 70

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Unregistered user “ijed” posted:

Lane, it’s dead I’m afraid.

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Enormous levels, good use of quoth monsters, intense battles - and yes, “exhausting” is the proper word here, after each map I had to take a break :slight_smile: The story in the Readme was very nice and climactic.

best ever maps so far! Top marks to the developer(s). Very absorbing.

Now, can I find more from the same?

Just filter the download list for “ijed”.

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This map pack was fantastic, with only a couple problems. I’ll go over them below:

The overwhelming ambiance of the maps are amazing. The first two maps were phenomenal with getting the general feel of the story in place. One of the reasons was the unsettling music.
Quake itself had some interesting music to set the mood, this was no different.

However I’d have to say that the most unusual aspect of the music that really added to the feel of the maps was that the music seemed to generate from somewhere on the map itself, rather than just play over the game like normal.
Its a unique phenomenon that this pack has that grants a much more mysterious and unexplainable feeling to it. its super hard to put into words but it was extremely satisfying.

The graphics were well done and they meshed very well with the general level design. The heavy use of accent panels and textures made trying to find secrets a total pain, but significantly helped the immersion of the maps as opposed to having one texture all over the place.

The only problem I had with the maps was the “OH MAN monsters behind you!” motif that was prevalent throughout the series. To some, it might not be a problem. However i LOVE to go slow and stare at the scenery, and its a bit frustrating to constantly have a dog up ass for no reason.

No clipping around the map after finishing it in an attempt to find the 15 secrets i missed was also very fun! Though I couldn’t figure out a legit was to get into the Rune Shrine in the 3rd map legitimately at all.

Overall, I loved this set. Great job!

Cheers!

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Just a note to anyone else who made the mistake I made last year … I started playing this, and found the first map ugly and tedious, and gave up. Don’t do that.

I came back to WarpSpasm partly because of Tronyn’s very positive review of Sealed City (one of the five maps in this page), and partly because of loving ijed’s Telefragged so much. This time I hacked my way, slowly and painfully through level 1, only to find that level 2 was completely different and very much more enjoyable (not to mention five times bigger!)

My advice would be to play map 1 on normal or even easy, then manually set difficulty to 2 (hard) just before you exit the map, so that you get the full challenge in map 2.

Some way into Sealed City … I see what some of the earlier commenters mean. I really could use a bit less of the old New Monsters Appearing Behind You In Areas You Just Cleared trick. Once or twice is a clever surprise. To do it constantly just makes the level feel like work.

Well, I’m on (what I assume it) the final boss fight, with the vermis, the gugs, the numerous fiends and the void. I have no idea how to stay alive for more than a second or so – and that’s only on hard, I hate to imagine what it’s like on nightmare.

I assume there has to be a secret that you need to find to stand a chance – a pentagram. But I don’t see it. Can anyone help me?

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Got bored of the final, stupidly difficult, combat, and unashamedly did it in god-mode. I realised that completing the game had started to feel like an obligation, a burden, rather than fun.

It’s a shame that such a magnificent experience should end in such an unsatisfactory way, but I’m scoring this as a 5* download anyway, because there is just so much awesomeness here. No, it’s not for everyone, but the scale and scope, it’s still pretty much unrivalled.

Finally: please, everyone who enjoyed Warpspasm, play ijed’s Telefragged from the Rubicon Rumble Pack. It’s just magnificent: it has everything that makes Warpspasm great (scale, brutality) but adds everything that’s sometimes missing in this package, most notably a sense of progression and narrative beyond “enter room, kill monsters, repeat”.

Oh, one more thing. I am really going to miss the plasma gun on other levels. Lovely weapon, really adds something to the game.

Unregistered user “1path0gen1” posted:

@MikeTaylor on the final map, you can grab deflection cross pickup in the secret, you need to do a leap of faith from a certain platform (the sound of a working teleporter is a hint there), the artifact is located on the invisible ledge. after obtaining it, you can warp to the boss room really fast using a shortcut teleporter not far away from the start of the map. it’d allow you to spam all the enemies with rockets/plasma point blank. however, playing this pack on skill 2 isn’t everyone’s cup of tea, that’s understandable.

plasma cannon is a standart quoth feature by the way, it can be found on various quoth custom levels.

Mike, now try “map warps”

1path0gen1, thanks for the tip. Stupidly, although I found and used the Cross Of Deflection, it didn’t occur to me that I could have saved it for the final combat. I think its protection against splash damage just might be enough to make the final battle not completely impossible.

I’ve seen the plasma cannon in other Quoth levels, but somehow never felt I’ve had the time to get familiar with it like I did in WarpSpasm.

Spirit, I did play Murder Mandala (warps), but straight away realised it was going to be ludicrous and went into god mode. I highly doubt anyone, anywhere has ever completed that level without cheating.

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Unregistered user “novareaper” posted:

^^^
https://dl.dropboxusercontent.com/u/13399338/murder%20mandala.JPG - no cheats here :slight_smile: