Well, when I log in to your atavar I come to a place where I can find your profile settings.
Since you have only filled in your atavar and send email I didn´t have much choice.
When I fill in your email adress I get a box to leave my messages.
So when you used a regular email adress I suppose it´s in your mailbox.
Yeah, I’m used to modern websites using their own built-in messaging system, I thought Quaddicted had one too. I’ll check my Outlook mailbox. Thanks again, you rock!
I don’t know if this is an appropriate thread to ask this (sorry).
I’m singleplayer and…well…Quake is a first person shooter, but I would like to use a female player model. Do you know where I could find some cool female player model(s)?
Actually, I’ve put Abandon aside for the time being, for a couple of reasons:
the new map jam theme gave me some ideas and I’m making a map visually inspired by Frank Miller’s Sin City graphic novel.
the rest of my Quake time is currently spent beta-testing a bunch of RTlights for BloodVengeance.
But I’m not… umm… abandoning Abandon, I’ll get back to it when I’m done with the other stuff.
Developping a new model takes a lot of time. It is divided in roughly four stages: base model - animating poses - texturing - qc.
There are not that many female players in Quake, as if amazones stay away of the agression male players seem to have.
This one I made sure it had a base model that would pronounce female propotions without getting too bitchy.
In setting up a model there’s the rule: how less triangles the better it will performe and how smaller chance is there will occure collapsing triangles. Also before starting make sure you have a good editor to work in. Max3D is great, but the manual is even harder.
The second stage is animating, which is the movement of the base model, and the regular poses it needs to have comforting Quake’s environnement. It’s a harder case, because within eight or 16 frames a model needs to comply to a realistic behaviour.
Much can go wrong because it’s not only a realistic animation one needs, but also keep in mind the frame editor works with a 512x512 grid.
This means that a movement can be giving a realistic shape, but the editor will slice it back to its own grid.
With this “catwoman” I created a fine whip, that twiggles and turns, but I have to take care the grid won’t turn it into a chunky limp.
The third stage is texturing, which is my bad ancle. This because the quake pal is that dusty brown it takes a lot of time to do it right.
And even when it looks right in game it can turn out to bleached or overbright. I made some static entity’s that were made in a couple of days but texturing took me weeks. I know a great factor is the dark palette that make look coulors of different kind in the same gamma so discordently strange. It might be said texturing is an art of its own nature.
Finally there’s the qc part to make the model go, and from here I can’t say much as it is also another branche of the tree.
It is possible to make the model act in the most fantastic ways, look at that vormit ball and how it chases the player!
I made a monster in a shape of a cube of 64x64 idle pose and made it come alive like an end boss. It worked perfect, but the moment between the idea and the result were a battlefield. It learned me a lot about qc, but my prime moments back in '95 when I thought a progs.dat of 600kb would be learned within a few years has drawn me back into decenia.
So indeed, the model is not finished.
Work in progrez.
After working on a Startrek mod for quake I needed some players.
So for the captain’s log I created a ferengi.
Now he is a fine tribute for my years working with Quark!
Hey Madfox, that catwoman model is the most impressive model I’ve ever seen in Quake. Completely blew me away. The Star Trek stuff is pretty neat too. I also wanted to say your map FourFeather was really unique. Probably the best fantasy castle I’ve seen in a Quake map. Keep it up!
Thanks Redfield!
You’re support apreciated.
The Catwoman is a more realistic model, in contrast to the other more comic like Quake monsters.
I was affraid she was a little to sexy, with that smashing whip.
Here’s another jewel I was afraid she didn’t make the censors.
Cheers!