Quake 1 Player

I’m doing a remake of Andrew Wyllie’s NCC170 startrek mod from 1997.
I like the map, although it was quiet hard to reconstrukt it from scratch.
Original it is a deathmatch map with an overbright light set, due to the early compilers.
I wondered how it would look as a singleplayer.
So I need some monsters that fit in that starship surounding.

Developping a monster take the same amount of time as mapping.
So both subjects are a challenge.
On the moment I’m gazing at the chasm rift models.

http://home.kpn.nl/lo2kf8/quake/models/scorpy.GIF

I didn’t know there was a site of glDoom with the Chasm_Rift models.
For making them from scratch it’s “easier” to convert them to Quake1.

http://home.kpn.nl/lo2kf8/quake/models/q1strat0s.gif

All your models look very Quakey Madfox. They are great.
Are you planing to release them in a TC some day?

Some of them are in maps already, the Elden Ogre is in FourFeather.
Quark and that machinehead will be in a Startrek convertion.

Maybe one day there will be a model injector to put entities in your maps!
http://home.kpn.nl/lo2kf8/quake/models/smurf1sh.GIF
Lampoonfish.

More swimming monsters are always welcome.
Are you working on a map with Lampoonfishes already?

Keep up the good work!

Thanks…, I’m still on stage of coding it.
Watermonsters tend to act rather dull,
as if they only attack when on the same height.

So for now they have a lame awareness when on surface level.
I think I let it make the dog_jump so it becomes a bit faster.

Dog jumping fishes.
That sounds cool :wink:

Looking forward with what you come up with. Nice model Madfox.

After testing the madfoxed player in Deathmatch I saw it has not the same pose statement as the original.
There for it acts a bit kinky, and I have to repost the model again.
It still has a rough triverse movement, something I am not ready with.
So here is a new downlink :
%url%

http://home.kpn.nl/lo2kf8/quake/models/bowogr0.GIF

Wicked Lara Croft Q1fembot.

http://home.kpn.nl/lo2kf8/quake/models/Q1FemPlayer.zip

http://home.kpn.nl/lo2kf8/quake/models/Q1FemPlayer.gif

^v^

I made some progress on the chasm models by converting Faust
http://www.quaketastic.com/files/models/chasm_faust.GIF
and Piggy
http://www.quaketastic.com/files/models/chasm_piggi.gif

Also finally found the SailorMoon models from Nick Cureton I was looking for a long time.
They were packed in the Quake2 area so I had to merge the weapon model additional.
This wasn’t so easy as it broke down the original skin file.
It take quite a hussel to manage this without a proper UV filter.

http://www.quaketastic.com/files/models/sailmoon.GIF
http://www.quaketastic.com/files/models/sailormoon_jupiter.GIF
http://www.quaketastic.com/files/models/sailormoon_mercury.GIF
http://www.quaketastic.com/files/models/sailormoon_venus.GIF

If you are interested in one of my models, give me a call and I’ll send you the content.

Then there are the azymuth profiles.
I was looking for a way to add a new skybox to Quake without loosing the original one.
So I made a static entity of a wide balloon that would fit over 1024x1024 and projected a skybox on it.
By using the 256 frame option of the entity it could turn around in its own surrounding.
Imagine yourself inside it as the azimuth turns around you.
It does jitter a bit but now I can make a map with more rooms than one skybox in it.
You can download the model on quaketastic.

http://www.quaketastic.com/files/models/star_azimuth.GIF
http://www.quaketastic.com/files/models/saturn_azimuth.GIF

As example I made a small capture of it on youtube.
%url%

They keep coming…, resistance is futile.
This one is a convertion of the Q3 EliteForce, a great Mod!

https://home.kpn.nl/lo2kf8/quake/models/oneoftwelve.GIF

http://home.kpn.nl/lo2kf8/quake/models/chainblues.gif

Playing the chainsaw blues!

Oh man! There’s some really cool work in this thread. Have you ever considered making some good old fashioned machinima? It’s about time there’s a machinima renaissance. I mean, every other retro thing has been strip mined… be ahead of the curve. :stuck_out_tongue:

bump

Welcom to the machine.

http://home.kpn.nl/lo2kf8/quake/models/plug.gif

http://home.kpn.nl/lo2kf8/quake/models/pclaw.gif

https://www.youtube.com/watch?v=gfSRNeL7Tpc

Here a small video from the upcoming "Moljnir Keep"mod.

https://www.youtube.com/watch?v=aTrQU9rgDDA

Free Quake1 models

https://home.kpn.nl/lo2kf8/quake/models/mfq1model/MFQX1modela.html

Just heard my homepage will be expired end july 2023.
Hard to receive the news, but it seems as if the novelty inquiers to do so.
No way to change it, as the bandwith war with Telecom & Microsoft goes on.

I could ask Spirit to make a sitemap for quake entities,
but as I’m the only fool to do so there is not much chance to it.

So download all you can as long as possible, after that time it will be gone.