Weird ilumination bugs!

Im making a Quake deathmatch map and when I compile it appears weird bugs about illumination, here what I mean.

1st image: https://i.imgur.com/PHxKRLd.png
2nd image: https://i.imgur.com/wYQP6gR.png
3rd image: https://i.imgur.com/To7YEzs.png
4th image: https://i.imgur.com/aNb7FvV.png

I use JackHammer as mapping tool and here jmf file of map:

https://drive.google.com/file/d/1B_QRvSd3sLL6-iArR3bNQOykhvNZpAsZ/view?usp=sharing

Looks like you need to delete .LIT file if your map has one. This video will demonstrate and explain the situation: https://youtu.be/sAIfLlWJsew

[quote=Gila]Looks like you need to delete .LIT file if your map has one. This video will demonstrate and explain the situation: https://youtu.be/sAIfLlWJsew[/quote] The worst is when I compile it I don’t have any .lit file

https://i.imgur.com/MUxk5k4.png

This isn’t an outdated lit file problem. Is the map sealed? Sometimes you get lighting anomalies in an unsealed map that go away when you seal. I’m not sure otherwise.

Check it by yourself on map file link I gave.
Map is sealed.